Systems
The Esper Cycle, Explained
NTE's reactions only fire between compatible effects, so team order matters.
TierBuff·Beginner·~7 min·Published 2026-09-06·Applies to Launch build

Start with the reaction, then choose the team
Pick the reaction you want to trigger before choosing three favourite characters. One character applies the setup, another triggers it, and the final slot sustains or amplifies the result.
Order matters
Opening with the trigger wastes the window. Apply the setup first, swap during the visible cue, then commit the high-damage skill.
Test against one consistent target
Use the same encounter when comparing teams. Changing both the enemy and the rotation hides whether an improvement came from the build or the matchup.
Read a failed reaction
When the expected reaction does not appear, check whether the setup remained active, whether the incoming Esper Meter was ready, and whether the two effects connect on the current cycle. Changing the roster before identifying the missing condition makes the next test harder to interpret.
Practice without spending every ultimate. A sequence that works only from full resources will collapse in a longer encounter. Establish a short repeatable loop, then add expensive attacks to the window where the reaction and enemy state support them.
Measure consistency as well as peak damage. Count how often the intended reaction appears, whether the main attacker receives a safe opening, and whether the team can rebuild the loop after its first burst. The strongest early team is the one that executes reliably with the characters and resources actually available.
Use upgrades to fix the observed limit
If the setup expires before the entry connects, improve execution or the setup character rather than adding damage to the finisher. If the reaction appears reliably but the target survives the window, invest in the character converting it. If the team cannot repeat, solve recovery and meter generation. This order turns upgrades into answers instead of guesses.
Recheck the cycle when adding a new Esper. Replacing one member can alter two transitions, so test the entry before and after that slot instead of assuming the rest of the rotation remains intact.
関連ガイド

Combat
How Esper Swaps Work
Four characters share one combo; the swap becomes the main action once Entry Attacks and Esper reactions connect.
Intermediate·~7 min

Exploration
Getting Around Hethereau
Unlock fast-travel points for errands, then use vehicles and the Ghost Train when the journey is part of the experience.
Beginner·~6 min

NTE beginner guide
Set up exploration, combat and early resources without wasting upgrades.
Beginner·~3 min
ひと目でわかる要点
- ゲーム
- NTE
- 種類
- Systems
- 難易度
- Beginner
- 読了時間
- ~7 min
- 対象
- Launch build
- ネタバレ
- None
